You might never need to pay us. That’s on purpose.
Most apps made for small children are paid for by somebody other than you — an advertiser, a data broker, or a subscription you forgot to cancel. This is the list of things we will not do instead.
No subscriptions
Not now, not later, not as an "optional plan". There is no way to pay us every month because we have not built one.
The free version is not a demo
It has no timer, no expiry and no countdown. Tombli gives you bubbles, stars, all twenty-six letters, numbers, kaleidoscope drawing and the seasons for nothing, permanently. Plenty of families will never need more than that.
Nothing nags you to buy
No banner, no popup, no locked item dangled in front of your child. In Tombli, the purchase screen can only be reached deliberately, by a grown-up, through the settings.
Extras cost one price, once
One purchase adds every extra effect and background. It is US $4.99 in Tombli, it is yours afterwards, and it restores on a new device without an account.
No ads
Never any, of any kind. Nothing for small fingers to hit by accident, and nobody paying us for your child’s attention.
Nothing leaves the device
No analytics, no advertising SDKs, no crash reporting to anyone else. Apple publishes its own verdict on the Tombli listing and it reads "Data Not Collected".
No accounts
Nothing to sign up for, nothing to sign in to, no email address to hand over. There is nowhere for us to keep anything about you, which is the point.
It works with the wifi off
Play needs no connection at all. The only screen that does is the store’s own purchase sheet, and that one belongs to Apple or Google.
A grown-up gate in front of anything that leaves play
Every purchase and every link out sits behind a short reading challenge — three numbers shown as words, tapped back as digits, different every time. Quick for you, closed to a pre-reader.
So how do we get paid?
You buy the extras, once, if you decide you want them. That is the entire business model. There is no second revenue stream, which is exactly why the free version can be generous: it costs us nothing to leave it open, and it is the only advertisement we have.
Level-K Games is one person. A small catalogue sold honestly is enough to keep making things, and it is a much easier promise to keep than a growth target.
If we ever break one of these
This page is dated. If something on it stops being true, it changes here before it changes anywhere else, and the date changes with it. A promise you cannot check is just marketing.
Found something on this site that does not match what the app actually does? Tell us — we would genuinely rather hear it from you than not.
— Taylor, Level‑K Games
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