Accessibility & Ability
Foundational, not a feature gate
Players with disabilities, parents with limited time, and young children are fully part of our audience. We design for them from the start.
Our commitments
- Meet or exceed WCAG 2.2 AA for web content and follow platform accessibility guidelines for games.
- Provide Reduced Motion options; prefer opacity/transform over blur; gentle 200–300ms easing.
- Readable typography, high contrast, and scalable UI across devices.
- Large touch targets; configurable and one‑handed input modes; no required rapid tapping.
- Color‑safe palettes with non‑color cues for state; captions/subtitles and volume mixing for audio.
- Cognitive load support: adjustable game speed, pause anywhere, simplified UI mode.
Time & ability — god‑mode style tunables
Respecting player time and ability means removing artificial constraints that are just values in code. Our titles will ship with flexible options that can be turned on or off at any time—without penalty or stigma.
- Invincibility or generous health/undo.
- One‑handed play and remappable controls.
- Adjustable speed and wider timing windows.
- Aim/assist scaling and generous auto‑pickup.
- Skippable waits/cooldowns and level‑select/checkpointing.
- Dynamic difficulty that scales both down and up on demand.
Children & families
Kids’ titles contain no ads, no third‑party trackers, and run offline. External links (like support) are behind a parental gate. We design for gentle interactions and clear feedback.
Conformance & contact
Target conformance: WCAG 2.2 AA for web content. For games, we follow platform‑specific accessibility guidance and publish per‑title notes. This statement was last updated .
Questions or requests? Email taylor@levelk.games. We aim to respond within 5 business days.